


All right, they're essentially just gloopier, meltier versions of all the enemies you've fought before, man and Dredge alike, but their newly mutated forms and special abilities do add a new wrinkle to The Banner Saga's time-worn, tile-based strategy battles. The new baddies of The Banner Saga 3 are the Warped, the lost souls who didn't make it to Arberrang on your trek westwards and have become corrupted by the darkness. It's also where you do the bulk of the game's fighting. There are some good new faces in The Banner Saga 3 - creepy witch Alfrun with the funky face tattoo became a fast favourite. It's a real visual treat to revisit these old locations in their newly twisted state, and it makes you realise just how far you've come and what kind of devastation you've narrowly been avoiding all this time. Here, your band of warriors haul their tired limbs across long, winding landscapes that are somehow even more beautiful than before, despite being warped six ways to Sunday by the spreading purple gloom. Protected from the darkness by the Valka witch Juno, this particular strand is The Banner Saga at its most familiar. The other half are heading north on a Sam and Frodo-style do-or-die mission to try and prevent this apocalypse once and for all. Half of your party are now encamped in the last human stronghold of Arberrang - the game's Minas Tirith, if you will - and their job is to keep this melting pot of warring factions, desperate civilians and power-hungry dissidents from tearing each other's throats out, making sure there's still something left at the end of it all, if and when the darkness finally lifts and the frozen sun starts moving again. Like the first two games, there are two main focus points in the final leg of this journey, and the story shifts back and forth between them.

Spinegrinder is an excellent name for a bear. I would not recommend coming to it completely fresh. The people who, like me, have already trudged back and forth across this gorgeous, decaying fantasy world, gritted their teeth through its repetitive combat, and are now waiting to see whether their maybe-good-maybe-not text adventure-style decisions will save this dying land from the encroaching darkness and world-eating serpent ripping it to pieces. Yes, there's a recap video on the main menu to remind you exactly what went down in the first two games, and even a dedicated tutorial mode if you're completely new and/or forgotten how it all works - because let me tell you, the main game doesn't spend any time covering the ground rules again until the properly new bits come up.īut for reasons I'll explain in a minute, I'd argue The Banner Saga 3 is really aimed at existing Saga-ites only. This is very much the climax of Stoic's ongoing story, and playing it without any prior knowledge of the others would be a bit like starting your first Lord of the Rings marathon with Return of the King and then wondering why everyone's so hell-bent on murdering this dusty Frodo lad. It's hard to talk about The Banner Saga 3 without mentioning the other two. Is it the ending we've all been waiting for? Here's wot I think. Sadly, it immediately goes back to being a bit grim again, and pretty much stays that way until the credits start rolling.
The banner saga 1 days from each location series#
It's an immensely satisfying moment in a series that, up until now, has been more a war of attrition and bleak perseverance than anything else. You can punch him so hard, in fact, that you can permanently break his nose for the rest of the game. It picks up where the second The Banner Saga 2 left off, and one of the first things you get to do is punch your scheming arch nemesis - who probably made your last moments of that second game a right misery - square in the face. After waiting two long years for the final instalment of Stoic's fantastical strategy trilogy, The Banner Saga 3 begins in the best possible way.
